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Lore archive · Warcraft Wiki, 2023 dump

Warcraft III/Patch 1.30.2

Last wiki revision 2018-12-23

Patch 1.30.2 is a major patch.

The patch was deployed on the Public Test Realm on September 27, 2018.

  • Custom game lobby list can exceed 100
  • Tab focus on custom games menu
  • Fixed bug causing one of the desync’s
  • Joining a game no longer results in double game join
  • Players joining after a computer slot will not fail to start the game
  • Players no longer need to join games twice
  • Improved desync check in attempt to reduce number of desyncs
  • We are aware of the issue of joining games around 1200 PST and are actively investigating the problem.

Note: Arranged teams still require port forwarding for 1.30.2. The current patch only removes the need for port forwarding for custom games, but dont worry, good things are coming.

  • Error dialogs include error code and better text strings
  • Hide map download dialog on successful download
  • Reverted change to way desyncs are checked in 1.30.2 to help reduce likelihood of false desyncs
  • Map upload is more successful
  • One team maps cant be played due to client validation
  • We will be deploying a server fix to address this later today.
  • In game latency is measured as the total time it takes a request to go from the server to the client, through the client processing queue and back to the server. Some prior hosting bots used to half this time by default only measuring the time from the server to client.
  • Refreshes of the custom games list no longer causes crashes
  • Last used gateway is remembered
  • Users may create accounts on US West
  • Some maps cause desync on game start (we’ve added tracking for maps that cause the issue)
  • Blizzard maps included with game install will always cloud download
  • Playing a ladder match and then a custom game no longer desyncs
  • Paladin
  • Devotion Aura
  • Bonus at all levels increased by .5
  • Installation now supports verification of Reforged pre-purchase or legacy keys
  • Added a filter for lobby name
  • Added a filter for map name (prefix with @)
  • Maps will now be uploaded and downloaded from the cloud
  • All custom games from all gateways are now visible in the lobby browser
  • Port forwarding is no longer required to host your favorite map for custom games
  • Network traffic encrypted
  • Updated custom game listing to have all games (for filtering) but list still shows the first 100 games
  • Added region filter to custom game filter
  • Added auto refresh of game information if less than 100 games on list
  • Custom games that are full or cannot be joined are grayed out on games list (refresh to remove)
  • Added kick and ban to player menu
  • Limited color menu to selectable colors
  • For arranged forces, changing player color will change player slot in game list
  • Hosts have * next to their name
  • Latency is shown on the right side of player list
  • Improved peer-to-peer map transfer to increase download speed
  • Game lobby is hosted in the cloud in closest supported data center to host
  • Host leaving will not end game
  • !ban [name|slot]
  • !unban [name|slot]
  • !closeall
  • !openall
  • !hold [name]
  • !holds [name] [slot]
  • !swap [x] [y]
  • !abort
  • !kick [name|slot]
  • !mute [name|slot]
  • !unmute [name|slot]
  • Desyncs with certain custom maps resolved
  • Observer API outputting accurate information
  • Custom sound files with meta data play again
  • Breath of Fire translated in Italian
  • JASS Mouse Event IDs reverted to pre-1.30.0 order
  • A host leaving a LAN game sometimes removes other players
  • Custom Hero Survival has a desync with random ability related to legacy code
  • !ban command is not functioning when typed but does function from the drop down menu
  • Instantly joining a custom game after it is created will cause errors and prevent the game from being listed for a period of time
  • If the host leaves a LAN game all remaining players will instantly be taken to the score screen
  • Leaving and rejoining a lobby with full observers can cause a crash if at least one player is on a Mac
  • Players may become desynchronized when a custom game starts using The Third War Reborn
  • Brilliance Aura
  • Level 3 mana regeneration increased from 1.75 to 2.00 per second
  • Flamestrike
  • Reduced casting delay from 1.33 to .9 on all levels

====Keeper of the Grove

  • Force of Nature
  • Treant damage reduced from 16 to 15
  • Entangling Roots
  • Level 2: Duration reduced from 5 to 4 seconds
  • Level 3: Duration reduced from 7 to 6 seconds
  • Base Stats
  • +1 Intelligence
  • Base Stats
  • +1 Agility
  • Base Stats
  • HP reduced from 1200 to 900
  • Base Stats
  • Mana regeneration increased from .67 to .72
  • Tech Tree
  • Control Magic now requires Keep instead of Castle
  • Control Magic
  • Control Magic mana requirement reduced from 45% of enemy HP to 35% of enemy HP
  • Base Stats
  • Build time reduced from 75 to 65
  • Gold cost reduced from 200 to 150
  • Base Stats
  • Decreased base damage from 16 to 15 (17-19 to 16-18)
  • Is an upgrade again. 100/100 cost, 20 second research, on Ancient of War, requires Hunters Hall, no longer requires Tree of Ages
  • Duration increased from 3 minutes to 5 minutes
  • Base Stats
  • Gold cost reduced from 150 to 145
  • Base Stats
  • Base damage decreased from 50 to 44
  • Base Stats
  • Movement speed reduced from 250 to 235
  • Duration reduced from 20 seconds to 10 seconds
  • This reduces total damage from 400 to 200

Source

https://warcraft.wiki.gg/wiki/Warcraft_III/Patch_1.30.2 · retrieved 2023-11-13 · CC BY-SA 4.0

Converted from wikitext with templates, tables and images removed, so some sentences may be missing values.

This archive predates WoW: Forever. For collected gameplay facts see the Forever database. Search the archive.