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Gorefiend

Last wiki revision 2023-04-16

Gorefiend is a boss in the of Tanaan Jungle. Gorefiend is the last boss of the lower-wing of Hellfire Citadel and is a hectic fight that involves players being sucked into the demon's stomach and fighting the various souls Teron'gor has consumed and corrupted during his time in.

''Falling into the heart of the mausoleum, the lieutenant Teron'gor gorged upon hundreds of draenei souls, becoming a bloated abomination in the process. More than just an orc now, Teron'gor gave up his old name and has taken a new one: Gorefiend.''

''We laid the groundwork for this encounter in Auchindoun, further reinforcing the rule that if you don’t actually see a boss die, it’s quite possible that you haven’t seen the last of them. Of course, the inverse of that rule isn’t necessarily true—Kael’thas says “hello.” In any case, Gorefiend hearkens back to encounters like C'Thun and Yogg-Saron, where players are devoured and must overcome spirits inside the stomach of the bloated monstrosity to prevent them from escaping to attack the raid.''

Gorefiend devours the spirits of players who otherwise would have suffered fatal damage. When consumed, players enter Gorefiend's stomach, which is full of hostile Trapped Souls that attempt to escape into the outside world to attack the raid. While inside Gorefiend's stomach, players can damage these Souls to weaken or defeat them before they escape. Each Soul that is released or slain reduces Gorefiend's energy. When Gorefiend reaches zero energy he begins a Feast of Souls, which recharges him to begin his assault anew.

  • Shadow of Death targets random players. When slain, use the opportunity to damage Trapped Souls within Gorefiend's stomach.
  • If afflicted with Touch of Doom, move as far away from other players as possible.
  • Move quickly towards the immobilized target if afflicted with Shared Fate.
  • Run into an Unstable Soul when Gorefiend performs Feast of Souls.
  • Shadow of Death targets random players. When slain, fully heal Tortured Essences to free them from Gorefiend's power.
  • If afflicted with Touch of Doom, move as far away from other players as possible.
  • Move quickly towards the immobilized target if afflicted with Shared Fate.
  • Shadow of Death targets random players. When slain, tank the Enraged Spirit within Gorefiend's stomach.
  • Avoid the Enraged Spirit's Fel Fury.
  • At 70% life, the Enraged Spirit escapes from the stomach and becomes a powerful Gorebound Spirit that must be tanked.
  • When Gorefiend reaches 0 energy he begins a Feast of Souls.
  • Enraged Spirit
  • Gorebound Construct
  • Gorebound Essence
  • Gorebound Spirit

Gorefiend requires 2 tanks as he will pull one into the stomach to tank the Gorebound Spirit, and one outside to continue tanking the boss. Save Bloodlust for the first Feast of Souls phase as that will be when the raid can do the most damage will minimal distractions.

Aside from the adds (see below), players who are outside the stomach need to worry about two mechanics: Touch of Doom and Crushing Darkness. Crushing Darkness creates a series of easily-spotted swirls on the ground in a spiral pattern that will explode and cause shadow-damage in a few seconds, simply stay away from them. Gorefiend will cast Touch of Doom on several random non-tank players. After the debuff expires, the affected players will drop a Doom Well (a large pool that causes Shadow damage) at their feet. These pools slowly but surely expand over time, making it very important for the affected players to react quickly and drop the pools at the edge of the room. Quick players can even drop pools on top of other ones, allowing for even more room.

Soon after the battle begins, several players will be afflicted by Shadow of Death, pulling them inside Gorefiend's stomach. Those within the stomach have 40 seconds to do as much damage to Shadowy adds as possible before going to the center of the room to escape before Gorefiend Digests them, killing them instantly. The adds that will attack the raid once they get outside (Shadowy Constructs, Essences, and one Enraged Spirit) move slowly from the edge of the room to the center and can be slowed and stunned (unless they are Essences).

The Enraged Spirit (ghostly fel orc) takes priority: Avoid the Felfury it places on the ground, take it down to 50% and it will immediately run out, at which point the tank inside the stomach must immediately exit. The outside tank will take the now-Gorebound Spirit and tank it alongside Gorefiend, swapping with the other tank when stacks of Fel Flames the Spirit inflicts gets too high (typically 4-5 stacks).

Shadowy Constructs are ghostly skeletons and do not attack while in the stomach, so each of the DPS should have no trouble taking several of them down before they exit the stomach (remember to stun and slow). Once they exit, they become Gorebound Constructs and will fixate on a non-tank player, run towards them, and explode on contact for fatal damage. The constructs can no longer be stunned, only slowed, and must be killed before they reach their target.

Shadowy Essences are draenei spirits that must be healed by a healer in the stomach to be stopped, similar to the corrupted oozes in the Immerseus fight. As they are counted as friendly in the stomach, they cannot be slowed or stunned. Once they escape, they become hostile Gorebound Essences that will fire volleys of shadow bolts that will slow those hit and cause raid-wide damage.

As the fight progresses, Gorefiend's energy meter will decrease. Once it reaches zero, Gorefiend will enter his Feast of Souls phase. He will not attack, will draw Unstable Souls from the opposite side of the room toward him, will cause massive raid-wide damage over time, and take 100% increased damage from all sources. Finish off any remaining adds, have anyone still in the stomach come out, and have the DPS and healers stack-up to make healing easier and blow all DPS cooldowns including Bloodlust. Meanwhile, the tanks will be blocking the Unstable Souls from reaching the boss by simply running into them, which keeps him from regenerating energy faster. Have one tank take the left and one the right side of the room. Once the boss reaches 100 energy, he will wipe threat and resume attacking the raid. A tank should be in position before then to keep the stacked DPS or healers from getting hit. Spread out and repeat until the next feast phase.

Overall, the raid must remember that adds always take priority as DPS will not be doing much damage to Gorefiend until the feast phase. Doomwells must be managed well due to how much movement will be happening when the adds come out due to people running away from Gorebound Constructs. Keep the focus on the mechanics and adds of the fight instead of the boss and the raid should be fine.

  • Halls of Blood
  • Mythic: Gorefiend
  • Get In My Belly!
  • Event
  • yell
  • yell
  • Intro
  • yell
  • Aggro
  • yell
  • Shadow of Death
  • yell
  • yell
  • yell
  • yell
  • Feast of Souls
  • yell
  • yell
  • yell
  • Get In My Belly!
  • yell
  • Killing a player
  • yell
  • yell
  • Death
  • yell
  • Outro
  • yell
  • Khadgar starts channeling a spell to create a portal.
  • yell
  • Unused quote
  • Soul of the Crone: Gorefiend... my soul... is yours...
  • Guides

Categories

  • Bosses
  • Hellfire Citadel mobs
  • Unique models

Source

https://warcraft.wiki.gg/wiki/Gorefiend · retrieved 2023-11-13 · CC BY-SA 4.0

Converted from wikitext with templates, tables and images removed, so some sentences may be missing values.

This archive predates WoW: Forever. For collected gameplay facts see the Forever database. Search the archive.