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Lore archive · Warcraft Wiki, 2023 dump

Innervate

Last wiki revision 2023-11-08

Innervate is a druid class talent.

  • The mana Innervate saves the target is significant, especially since the spell's cooldown timer is only 3 minutes. It is beneficial to any mana user. The short cooldown means that if you do not need it, you can cast it on another mana user in your group and have it ready again in a short amount of time. Saving Innervate for more than three minutes means you wasted a very large amount of potential mana.
  • It is a great solo tool - it lowers downtime by replacing a drink, or it can give extra free spells in a tough situation.
  • In five-player instances, it can be a good idea to save Innervate exclusively for the healer when they are low on mana. When playing as the healer, do not hesitate to Innervate early and often. Just make sure to save it when nearing a boss fight where you think you might need it.

Innervate is a basic Druid spell in Hearthstone. The flavor text reads: "Some druids still have flashbacks from strangers yelling "Innervate me!!" at them."

  • Innervate's buff is a Magic effect, so it can be dispelled; hence, you should be careful when using it during PvP.
  • Innervate is Malfurion's activatable trait in Heroes of the Storm.
  • Innervate (Heroes of Azeroth), TCG card
  • Champion Deck: Elderlimb TCG card
  • Class Starter 2010 TCG card
  • Class Starter 2013: Horde Druid TCG card

Estimular

Categories

  • Hearthstone cards

Source

https://warcraft.wiki.gg/wiki/Innervate · retrieved 2023-11-13 · CC BY-SA 4.0

Converted from wikitext with templates, tables and images removed, so some sentences may be missing values.

This archive predates WoW: Forever. For collected gameplay facts see the Forever database. Search the archive.