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Warcraft III/Patch 1.19

Last wiki revision 2018-11-09

Patch 1.19 was a major patch that was released on September 19, 2005.

  • (2)PlunderIsle
  • Added ground anti-air creep to both center goldmines.
  • Added ground anti-air creep to both center Goblin Merchants.
  • (6)ScrochedBasin
  • Removed center creep camp and neutral building
  • Reduced the creep level of the two center goldmines from a Red camp to Green camps.
  • Opened up all choke points on the map.
  • Added trees to all start locations to ensure better balance with all races.
  • (8)GolemsInTheMist
  • Removed the center creep and Neutral building.
  • (8)PlainsOfSnow
  • 3 of the 4 center goldmine creep camps dropped a level 5 charged item,so I fixed it so all 4 drop a level 5 charged items.
  • Added a Goblin Merchant between Teal and Purple start location. Also increased the item drop to level 3 charged item instead of level 2 charged items.
  • Added a Goblin Merchant between Pink and Green start location. Also increased the item drop to level 3 charged item instead of level 2 charged items.
  • Creep-dropped item sell prices have been standardized. Items of the same level will now always sell for the same amount.
  • Ensnare duration reduced from 15 seconds to 12 seconds.
  • (2)EchoIsles
  • Added range creep to expansion goldmines.
  • Replaced both Fountain of Health with Mercenary camps and changed the creep composition so that it’s not all piercing attack.
  • Replaced the mana fountain with a Market Place and changed the level 3 perm item drop to level 3 charged items.
  • Replaced one Troll Trapper with an equal level Ogre to the all troll trapper green camp next to each start location.
  • (2)TirisfalGlade
  • Added a tavern to each side of the map, reduced the creep level and item that guard the Mercenary buildings, and reduced two Orange creep camps and level of the item drop.
  • (4)TurtleRock
  • Opened areas of the map to help alleviate strong choke points that favor ranged unit combat.
  • (4)BrokenShard
  • Replaced the 4 center orange camps with 4 green camps.
  • Replaced two ranged units with two melee units to the creep camps guarding the Goblin Merchants.
  • Increase the Orange camps level near each start location and added an additional item to each of those camps.
  • (4)Hellfire
  • Reduced the creep level on the two middle Red creep camps.
  • Reduced the creep level on the East and West Goblin Laboratory creep camps.
  • (4)StonecoldMountain
  • All creep with the ability to posses units have been removed this map.
  • (4)LostTemple
  • Added a few trees to all the start locations to ensure better balance of lumber harvesting for all races.
  • (4)TwistedMeadows
  • Changed the level 4 charged item drops at the Goblin Merchant to level 4 permanent drops.
  • (4)SunrockCove
  • Added pathing room around Goblin Laboratory and removed the clump of trees in front of the Goblin Laboratory to enhance game play.
  • Lowered the goldmine creep camp from Red to Green
  • Pushed Blues West ramp further from it’s start location.
  • (6)GnollWood
  • Removed all Gnoll Assassins from the Goblin Merchant creep camps, replaced with Gnoll Brute’s.
  • (6)Typhoon
  • Fixed Red and Teal start location to be closer to the goldmines like the other start locations.
  • (6)SilverpineForest
  • Removed the Tavern from all start locations
  • Can now path across the center of the map, added a Tavern to the center of the map.
  • Reduced the Item and creep levels of the 4 Red camps in the center of the map.
  • The 6 center goldmines have been reduced in difficulty of creep camps.
  • (6)Dragonblight
  • The two center creep camps have been pushed away from pathable area to prevent accidental attacks.
  • The players alliance settings have been changed to favor 2v2.
  • (6)Moonglade – New Map File
  • Two center creep camps and buildings have been removed.
  • Added two tavern to the center of the map.
  • Opened up all chokepoints.
  • Added some tree to all start location to help harvesting.
  • (6)Everfrost
  • Added a few trees to Yellow and Teal start location to ensure lumber harvesting balance.
  • Added ground Anti-Air units to the East and West Red creep camps.
  • Bonus Maps Added to Battle.net
  • (2)Shrine of the Ancients
  • (2)Terenas Stand
  • (4)Phantom Grove
  • (4)Deathrose
  • (6)Everfrost
  • (6)Sunrock Cove
  • (6)Emerald Shores
  • (6)Duststorm
  • (8)Full Scale Assault
  • (8)Hurricane Isle
  • (8)Cherryville
  • (10)Skibis Castle TD
  • (12)Worm War
  • Creep-dropped item sell prices have been standardized. Items of the same level will now generally sell for the same amount.
  • Skeletal Mastery research time reduced to 30 seconds from 45 seconds.
  • Skeletal Longevity research time reduced to 15 seconds from 30 seconds.
  • Exhume Corpses research now costs 75 gold / 50 lumber down from 125 gold/ 100 lumber.
  • Destroyer armor reduced to 3 from 4.
  • Spiritwalkers now have the passive Resistant Skin ability. This causes some spells such as Cyclone and Slow to have a much shorter duration when used on a Spiritwalker. Resistant skin also grants immunity to certain other spells such as Polymorph and Possession.
  • Ensnare duration reduced from 15 seconds to 12 seconds.
  • Batrider hit points reduced to 325 from 400.
  • Tree of Life build time increased to 120 seconds from 110 seconds.
  • Human Towers (Guard, Cannon, Arcane and Scout) now gain 1 armor per masonry upgrade, down from 2.
  • The "Image" category and actions now appear after the "Item" category.
  • The "Ubersplat" category and actions now appear after the "Unit Group" category.
  • Fixed script generation errors when using the "Terrain Pathing Is Off" function. This is now a Boolean function.
  • Fixed script generation errors when using variables of the following types:
  • Attack Type
  • Combat Sound
  • Damage Type
  • Effect Type
  • Pathing Type
  • Sound Type
  • Sorted lightning type presets.
  • Appended "Cliff" to cliff terrain types, to distinguish them from non-cliff terrain types.
  • Renamed "Life Drain" and "Mana Drain" to "Drain Life" and "Drain Mana", respectively.
  • Cleaned up the name, grammar text, hints and/or sorting order for the following trigger functions/calls:
  • (Boolean) Environment - Terrain Pathing Is Off (was Terrain Pathable)
  • (Unit) Event Response - Damage Source
  • (String) Game - Ability Name
  • (String) Game - Ability Effect Art Path (was Ability Effect Art)
  • (String) Game - Ability Effect Sound Name (was Ability Sound)
  • (String) Hero - Hero Proper Name
  • (String) Trigger - Trigger Name
  • (Real) Lightning - Red Color of Lightning
  • (Real) Lightning - Green Color of Lightning
  • (Real) Lightning - Blue Color of Lightning
  • (Real) Lightning - Alpha Value of Lightning (was Alpha Color of Lightning)
  • Cleaned up the name, grammar text, hints and/or sorting order for the following trigger actions:
  • Environment - Change Terrain Type
  • Environment - Turn Terrain Pathing On/Off (was Turn Pathing On/Off)
  • Floating Text - Suspend/Resume
  • Floating Text - Permanent/Expires
  • Floating Text - Change Color
  • Floating Text - Change Lifespan
  • Floating Text - Change Fading Age (was Change Fadepoint)
  • Floating Text - Change Age
  • Game - Enable/Disable Selection (was Enable/Disable Select)
  • Game - Enable/Disable Drag-Selection (was Enable/Disable Drag Select)
  • Game - Enable/Disable Pre-Selection (was Enable/Disable Pre Select)
  • Image - Create
  • Image - Change Color
  • Image - Change Render State
  • Image - Change Render Always State
  • Image - Change Above Water State
  • Lightning - Create Lightning Effect (was Create Lightning Effect At Points)
  • Lightning - Move Lightning Effect (was Move Lightning Effect To Points)
  • Lightning - Set Lightning Effect Color
  • Unit - Add Classification
  • Unit - Remove Classification
  • Unit - Issue Drop Item Order (was Drop Item On A Point)
  • Unit - Issue Move Item In Inventory Order (was Drop Item In Slot)
  • Unit - Issue Give Item Order (was Drop Item On A Unit)
  • Unit - Damage Area
  • Unit - Damage Target
  • Unit - Decrease Level Of Ability For Unit
  • Unit - Increase Level Of Ability For Unit
  • Unit - Set Level Of Ability For Unit
  • Ubersplat - Create
  • Ubersplat - Change Render State
  • Ubersplat - Change Render Always State
  • Added an event and three new trigger functions for future tournament support:
  • (Trigger Event) Tournament Event
  • (Real) Tournament Time Remaining
  • (Integer) Tournament Melee Score
  • (Integer) Tournament Finish Rule

Source

https://warcraft.wiki.gg/wiki/Warcraft_III/Patch_1.19 · retrieved 2023-11-13 · CC BY-SA 4.0

Converted from wikitext with templates, tables and images removed, so some sentences may be missing values.

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