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Lore archive · Warcraft Wiki, 2023 dump

Gold sink

Last wiki revision 2021-09-24

A gold sink is a game mechanic that helps to control the inflation rate of the in-game economy. Without various gold sinks, the developers would have no viable means of removing excess money from the game's economy. Since coins are added to the in-game economy every time a player kills a monster, completes a quest, or finishes a random dungeon, this would eventually lead to a complete breakdown of the game's economic sub-systems. In a game like World of Warcraft, which is primarily driven by a player-created economy, this could have catastrophic effects.

This term is also used somewhat derogatorily by players to denote any in-game sub-system that might be what they consider exorbitantly expensive, from a cost-effectiveness point of view. For instance, personal mounts are quite expensive. This mechanism is effectively the opposite of income. It also ensures that players who have a knack for making in-game money have something to spend vast amounts on instead of getting bored.

Examples of vanilla gold sinks, when players had much less gold:

  • Training fees
  • Transportation fees
  • Vendor purchases
  • Repair bills
  • Quest item turn-ins
  • Epic mounts

Examples of modern gold sinks, where money is more common:

  • Mechano-Hog / Mekgineer's Chopper ~
  • Vial of the Sands ~
  • Champion's Treadblade
  • Reins of the Grand Expedition Yak
  • Bloodfang Cocoon
  • Reins of the Mighty Caravan Brutosaur, before getting removed as a vendor purchase in patch 9.0.1.

Price shown is the total cost of vendor reagents alone

  • Timesink

Categories

  • Game terms

Source

https://warcraft.wiki.gg/wiki/Gold_sink · retrieved 2023-11-13 · CC BY-SA 4.0

Converted from wikitext with templates, tables and images removed, so some sentences may be missing values.

This archive predates WoW: Forever. For collected gameplay facts see the Forever database. Search the archive.