Lore archive · Warcraft Wiki, 2023 dump
Graveyard
Last wiki revision 2023-09-09
- For the Warcraft III building, see Graveyard (Warcraft III). For the instance wing of the Scarlet Monastery, see the Scarlet Monastery Graveyard.
Graveyards (also named cemeteries, burials, catacombs, tombs and crypts), are places where the remains of dead people are buried. In World of Warcraft, they are special locations usually, but not always, located near towns where the ghost of the dead character appears alongside a Spirit Healer.
The Forgotten Hill is known as one of the largest cemeteries on Azeroth.
The caretakers, acting as morticians, are in charge of the surveillance and maintenance of the cemeteries.
The Spirit Healers encountered at a graveyard after death are kyrian Watchers, they are called to evaluate souls within the Veil. If they deem the soul ready, they will call forth a kyrian Bearer to bring them to the Shadowlands. If they aren't ready, the Watchers return them to life.
Grave Moss can often be found around graveyard areas, while Gravebloom was used for ages by the caretakers of Barrowknoll Cemetery to commune with the dead.
Most human graveyards have the symbol of the Church of the Holy Light on their graves. Their paladins and priests are often sent there to purge and exorcise the undead and spirits.
It is a tradition that a small memento be buried on top of a Gilnean's graveyard, beneath the shallow earth.
In Duskwood, the Council of Darkshire was responsible for ordering death sentences by beheading those who sold the bodies from cemeteries in the region.
- Aviana's Burial Circle
- Hyjal Summit's crypts
- Khartut's Tomb
- Kodo Graveyard
- Razorfen Downs
- Red Rocks
- Tomb of the Earthrager
- Tomb of the Sun King
- Tombs of the Precursors
- Azure Dragonshrine
- Bronze Dragonshrine
- Emerald Dragonshrine
- Galakrond's Rest
- Obsidian Dragonshrine
- Ruby Dragonshrine
- Shield Hill
- Tomb of the Ancients
- Utgarde Catacombs
- Waking Halls
- Wintergarde Crypt
- Wintergarde Mausoleum
- Court of Bones
- Hall of the Defamed
- Hall of the Exalted
- Hall of the Grand Imperion
- Domination Point Graveyard
- Lion's Landing Graveyard
- Liu Lang's Final Rest
- Niuzao Catacombs
- Tu Shen Burial Ground
- Field of Fallen Kings
- Grand Sepulcher
- Haustvald
- Heroes' Rest
- Highmountain Burial Ground
- Ravencrest Mausoleum
- Ravenscrypt
- Sepulcher of the Sky
- Tel'anor
- Tomb of Sargeras
- Tomb of the Old Kings
- Tomb of the Penitent
- Eternal Kurgans
- Atal'Dazar
- Barrowknoll Cemetery
- Burial Mound
- Falcon's Rest
- Lathos' Memorial Site
- Lord Admiral's Rest
- Necropolis
- Necropolis Catacombs
- Seafarer's Rest
- Sunstone Terrace
- Unknown Crypt
- Ancestral Grounds
- Auchindoun
- Auchenai Crypts
- Crypt of Remembrance
- Mana-Tombs
- Shadow Tomb
- Tomb of Lights
- Ancestral Grounds
- Ashmaul Burial Grounds
- Auchindoun
- Burial Fields
- Crypt of the Ancients
- Icescar Boneyard
- Kings' Rest
- Shadowmoon Burial Grounds
- Tomb of Lights
- Tomb of Souls
- Absolution Crypt
- Catacombs of Regret
- Crypt of the Forgotten
- Wanecrypt Hill
In faction zones, there are usually three or more graveyards. In contested territories there are usually only one or two graveyards. In battlegrounds, there is a Spirit Healer who resurrects all ghosts in the graveyard every 30 seconds. This only works if your side actually controls that graveyard.
Two graveyards in the game world are designated as "default" : the Sentinel Hill graveyard for Alliance players and the Crossroads graveyard for Horde players. They are a safety net, used as spawn points where the player will spawn if the game cannot, for whatever reason, spawn them at a location that would make more sense. Most such instances indicate bugs in the game.
Some actions that can cause a player to spawn at a default graveyard:
- Logging out in an area that becomes inaccessible to the character before the next login — for example, in an expansion-restricted area after the free trial for that expansion expires.
- Falling through a hole in the world.
- Dying in a bugged location not bound to any graveyards. Before patch 4.0.3a revamped the old world to make it more seamless, that included many unimplemented zones intended to be inaccessible.
- Dying at the edge of a map (normally impossible, as fatigue would kill the player before reaching the edge).
- Dying in an instance, such as a dungeon or battleground, and then having the normal release mechanics malfunction, usually due to lag.
- In the World of Warcraft alpha demo shown at 2001, characters could bind themselves to one of various "Bind Points" across the land. On death, the character would return to their Bind Point's location. This system was likely a precursor to graveyards.
- Eastern Kingdoms
- Alterac Grave Robber
- Bone Spike Graveyard
- Guard Contract: Graveyard
Cementerio
Categories
- Crypts
Source
https://warcraft.wiki.gg/wiki/Graveyard · retrieved 2023-11-13 · CC BY-SA 4.0
Converted from wikitext with templates, tables and images removed, so some sentences may be missing values.
This archive predates WoW: Forever. For collected gameplay facts see the Forever database. Search the archive.