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Lore archive · Warcraft Wiki, 2023 dump

High Warlord Naj'entus

Last wiki revision 2023-05-26

High Warlord Naj'entus is an enormous naga lord and the first boss encountered in the Black Temple.

Few naga matched the strength of Naj'entus. He was a champion of Lady Vashj and servant of Illidan Stormrage, and was entrusted the protection of the Black Temple by the Lady. His superior abilities allowed him to surround himself with deadly cold, and his spines and needles could inflict horrific wounds. He was killed during the assault on the Temple by Akama, Maiev Shadowsong and a group of adventurers.

The fight is a gear check, requiring high stamina on the whole raid and well-equipped healers.

High Warlord Naj'entus periodically skewers players with his Impaling Spines, stunning them until freed by allies. Over the course of the encounter, Naj'entus casts Tidal Shield, becoming immune to damage and restoring health over time until a player hurls a Spine back at him to pierce the bubble.

  • Spread out to reduce damage taken from Needle Spine.
  • Interact with Naj'entus' Spine to free a player stunned by Impaling Spine.
  • Throw Naj'entus' Spine at High Warlord Naj'entus to cancel Tidal Shield.
  • Spread out to reduce damage taken from Needle Spine.
  • Interact with Naj'entus' Spine to free a player stunned by Impaling Spine.
  • Throw Naj'entus' Spine at High Warlord Naj'entus to cancel Tidal Shield.
  • Avoid facing High Warlord Naj'entus at allies to avoid damage from Horseshoe Swipe.
  • Interact with Naj'entus' Spine to free a player stunned by Impaling Spine.
  • Throw Naj'entus' Spine at High Warlord Naj'entus to cancel Tidal Shield.

There is a pair of Aqueous Lords before this boss. They pull together (but separately from the boss) and are not part of the encounter.

Raid composition:

  • One main tank
  • 7-9 healers
  • Usual mix of DPS (ranged preferred)

All raid members take 8,500 frost damage every 60 seconds, making 8,501 HP buffed the absolute minimum requirement, but in practice 10,000 HP buffed are needed, to give the healers a little slack.

Classes that are likely candidates for combat rezzes (all Shamans and all healers) should have at least 8500 HP unbuffed. Frost resistance gear and are not a reliable means to increase survivability. Everybody should have health potions and healthstones, and don't hesitate to use them.

After a standard pull, the melee group sets up close to the boss, and all ranged classes distribute over a large area, with each raid member 6 yards apart from everyone else to avoid the frost AoE from Needle Spine. The melee group should split in 2-3 subgroups to minimize AoE damage.

Rogues need to keep a full stack of Wound Poison up on the boss to reduce its self-healing effect while the Tidal Shield is up. Other reduced healing abilities also work, but do not last that long after last application and often wear off a few seconds after the Tidal Shield is up.

Every 20 seconds, Naj'entus shoots a large coral cone at a random raid member. The spine paralyzes and damages its target until it is removed by another player by looting the target. This needs to be done very quickly. It is possible to carry up to five spines in the inventory.

Looted spines disappear when releasing (after a death) or when the encounter is reset.

Every 60 seconds (the first time 60 seconds after the pull), Naj'entus casts a Tidal Shield (instead of throwing an impaling spine). He stops throwing needle spines for 10 seconds after casting the shield, but continues to melee. The shield can be broken by throwing an impaling spine looted earlier at it.

Spines have a maximum range of 25 yards.

Since the shield deals 8500 frost damage to the entire raid, everybody must be at top health before the spine is thrown. Most Boss Mod type UI enhancements have an indicator window showing people with less than 8500 health when the shield is up.

Dealing with the Impaling Spines and the Tidal Shield requires good synchronisation. It's a common practise to have one player announce the Impaling Spine targets, and to call for the throwing of a spine when the whole raid is healed. It's a good idea to have one of the raid healers do the calling for the spine throw (because he can call for the spine when the last heal is nearly finished).

In some situations it may be necessary to sacrifice a few raid members because Naj'entus heals himself, so waiting a long time for the raid to heal up is not a good option.

This is a quick method to throw a spine from the inventory: /use Naj'entus spine

It's also a good idea to announce the facts of being hit by and having looted a spine: /say got spined! and /say looted a spine!

  • Aggro
  • yell
  • Impale
  • yell
  • yell
  • Special
  • yell
  • yell
  • Enraged
  • yell
  • yell
  • Killing a player
  • yell
  • yell
  • Death
  • yell
  • emote
  • Naj'entus is voiced by Michael McConnohie.
  • After his death, his vertebrae were crafted into a belt.
  • He has a very bizarre appearance, and is assumed to be a naga anomaly because of that. He may also be a "naga lord" but there is minimal evidence either way.
  • He was very likely a member of the Coilfang tribe.
  • TCG card

Gran señor de la guerra Naj'entus

Categories

  • Naga characters
  • Bosses
  • Black Temple mobs
  • Deceased characters

Source

https://warcraft.wiki.gg/wiki/High_Warlord_Naj'entus · retrieved 2023-11-13 · CC BY-SA 4.0

Converted from wikitext with templates, tables and images removed, so some sentences may be missing values.

This archive predates WoW: Forever. For collected gameplay facts see the Forever database. Search the archive.