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Marwyn (tactics)

Last wiki revision 2023-04-19

Marwyn is the second boss of the Halls of Reflection, guarding the way to the Lich King's throne room. Once one of Arthas' lieutenants, he and his friend Falric turned to the Scourge when their prince took up Frostmourne, and now guard the way to his inner sanctum.

Marwyn becomes active on the tenth and final wave of the gauntlet of ghosts spawned to block intruders (which are also based on Human units from Warcraft III), and must be defeated in order to proceed to the Shadow Throne.

''Marwyn had known Arthas all his life and saw him not just as his prince, but as a true friend. As Arthas sailed to Northrend, the knight followed him without hesitation. Though his friend would later plunge a cursed runeblade through his heart, Marwyn still felt it break upon seeing what the prince had become.''

''Arthas' most trusted captains during the Third War, Falric and Marwyn, were dragged into damnation with the prince, and the two played a large part in the destruction of Lordaeron. Now among the foremost of the Lich King's death knights, they serve as staunch defenders of their master's private chambers.''

After defeating Falric, Marwyn will begin by unleashing four waves of adds, a random assortment of the following mobs, in increasing numbers each wave:

  • - casts Shadow Word: Pain, Circle of Destruction, Cower in Fear and Dark Mending.
  • - casts Fireball, Frostbolt, Chains of Ice and Flamestrike. Summons Phantom Hallucinations.
  • - same spells as the Phantom Mage. Summoned with the same amount of health. Explodes when killed.
  • - Rogue that inflicts Deadly Poison and also throws poisoned daggers. Can also Kidney Shot.
  • - Warrior who can shield bash and enrage.
  • - Hunter that can shoot normal projectiles, Ice Shots or Cursed Arrows, and sets Frost Traps.

The trash proximity aggro on whoever is closest when the mobs become active. Thus, the easiest way to handle the waves is to stand in the entrance hallway or the alcoves with Marwyn with the tank on point so that the tank, and not the healer or squishy DPS, winds up with initial aggro. An alternative method is to begin the fight behind one of the two bosses as there are two corners the party may hide behind in order to line of sight the mobs to the group. This makes it much easier for the tank to pick up the mobs. The priests should be taken care of first – Dark Mending heals for a very large amount if it is not interrupted. The rest of the pull can be dealt with as the party sees fit. Do not underestimate undead-capable crowd control if things get out of hand.

At wave 10, Marwyn will become active and attack. Dispel the Shared Suffering at your own risk - otherwise, just heal through it, and stay out of the Wells of Corruption. With the Corrupted Flesh debuff, it is highly recommended to keep everyone topped off since they will have only 75% (50% on heroic) of their health. This might cause lower health dps or heals to die if Shared Suffering is dispelled right away or if party members stay in the Wells. Extra heals to the tank when hit by Obliterate.

  • The Halls of Reflection
  • Heroic: The Halls of Reflection
  • Spawn
  • yell
  • Gauntlet
  • yell
  • Aggro
  • yell
  • Corrupted Flesh
  • yell
  • Well of corruption
  • yell
  • Killing a player
  • yell
  • yell
  • Death
  • yell
  • Marwyn is voiced by Liam O'Brien.

Categories

  • Human ghosts
  • Halls of Reflection mobs
  • Bosses

Source

https://warcraft.wiki.gg/wiki/Marwyn_(tactics) · retrieved 2023-11-13 · CC BY-SA 4.0

Converted from wikitext with templates, tables and images removed, so some sentences may be missing values.

This archive predates WoW: Forever. For collected gameplay facts see the Forever database. Search the archive.