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Lore archive · Warcraft Wiki, 2023 dump

Warcraft III/Patch 1.18

Last wiki revision 2018-11-09

Patch 1.18 was a major patch that was released on March 1, 2005.

  • Fixed a problem that caused Gargoyles to become stuck in Stone Form.
  • Fixed a problem with Dark Ritual or Death Pact leaving an unusable corpse.
  • Fixed a problem that caused a player's units to continue to harvest resources after they were dropped and no one has control of them.
  • Fixed a problem that allowed Magic Immune units to take Magical damage from missiles that were in flight as they became Magic Immune.
  • Fixed a problem that caused Heroes holding items that increase their primary attribute to display an increase in their base damage on the info panel. Their actual damage was not affected.
  • Fixed a problem with Metamorphosis that allowed the timer to remain active after the Hero had died.
  • Fixed a problem with Goblin Zeppelins being considered Undead instead of Mechanical in custom maps.
  • Added new unit states:
  • Plagued
  • Snared
  • Stunned
  • Poisoned
  • Polymorphed
  • Sleeping
  • Resistant
  • Ethereal
  • Magic Immune
  • Fixed custom buff support for Inferno.
  • Fixed multiple-level support for Shadowmeld.
  • Fixed Rain of Chaos' order id.
  • 6 maps from our Bonus Map program including (4)Excavation Site, (2)Echo Isle, (6)Hinterland Raid, (6)Ruins of Stratholme, (8)Azeroth Grand Prix, (8)Extreme Candy Wars 2004.
  • Fixed a problem that caused Gargoyles to become stuck in Stone Form.
  • Fixed a problem with Dark Ritual or Death Pact leaving an unusable corpse.
  • Fixed a problem that caused a player's units to continue to harvest resources after they were dropped and no one has control of them.
  • Fixed a problem that allowed Ethereal units to take Physical damage from missiles that were in flight as they became Ethereal.
  • Fixed a problem that allowed Magic Immune units to take Magical damage from missiles that were in flight as they became Magic Immune.
  • Fixed a problem that allowed Unstable Concoction to kill the casting Batrider even after its target became Ethereal.
  • Fixed the visibility of the Flamestrike de-buff icon.
  • Fixed a problem with Defend not absorbing Piercing splash damage.
  • Fixed a problem with melee units with Incinerate not damaging any units that they would Incinerate.
  • Fixed a problem that caused Heroes holding items that increase their primary attribute to display an increase in their base damage on the info panel. Their actual damage was not affected.
  • Fixed a problem that allowed morphing units in their alternate form to retain their alternate form bonuses when killed by a Mana Flare when activating their alternate form.
  • Fixed a problem that allowed Destroyers to use Devour Magic on Watcher Wards.
  • Fixed a problem that prevented Watcher Wards from being revealed by the Dust of Appearance.
  • Fixed a problem that removed the Summoned state from Carrion Beetles when they burrow.
  • Fixed a problem with Metamorphosis and Chemical Rage that allowed the timer to remain active after the Hero had died.
  • Fixed a problem with Goblin Zeppelins being considered Undead instead of Mechanical in custom Reign of Chaos maps.
  • (6)River of Souls - Changes to allow AMM play.
  • (8)Crossroads - Fixed a grammatical error.
  • Banshee build time has been reduced to 28 seconds from 35 seconds.
  • Drunken Haze movement reduction has been changed to increase by level. The new ranks are: 15% / 30% / 50% from the previous 50% / 50% / 50%.
  • Breath of Fire initial damage reduced to 65/125/170 from 65/130/175.
  • Tornado mana cost has been reduced to 200 mana from 250 mana.
  • Incinerate can now be turned on or off. When turned on, it consumes 6 mana per attack. It is otherwise unchanged.
  • Lava Spawns now require 15 attacks to replicate, up from 14.
  • Summon Quilbeast cooldown increased to 25 seconds from 20 seconds.
  • Summon Hawk mana cost increased to 50 mana from 35 mana.
  • Pocket factory hit points increased to 300/450/600 by level from 300/400/500.
  • Healing Spray effect per wave increased to 40/55/70 from 35/50/65
  • Staff of Teleportation gold cost has been increased to 150 gold from 100 gold.
  • Added new functions:
  • Environment: Terrain Pathability
  • Environment: Terrain Tile Type
  • Environment: Terrain Tile Variance
  • Floating Text: Permanent/Expires
  • Floating Text: Suspend/Resume
  • Floating Text: Change Position to Point
  • Floating Text: Change Position to Unit
  • Floating Text: Change Age
  • Floating Text: Change Lifespan
  • Floating Text: Change Fadepoint
  • Floating Text: Change Text
  • Game: Enable/Disable Selection (Functionality and/or UI)
  • Game: Enable/Disable Pre-Selection (Functionality and/or UI)
  • Game: Enable/Disable Drag-Selection (Functionality and/or UI)
  • Trigger: Get Trigger Name
  • Added new unit states:
  • Plagued
  • Snared
  • Stunned
  • Poisoned
  • Polymorphed
  • Sleeping
  • Resistant
  • Ethereal
  • Magic Immune
  • Lightning triggers now have their own category.
  • Lightning triggers now use the Z coordinate of the specified Location.
  • Custom Lightning triggers can now use an explicit Z coordinate.
  • Fixed custom buff support for Black Arrow, Cloud of Fog, Inferno, Aerial Shackles, and Tornado.
  • Fixed multiple-level support for Shadowmeld.
  • Fixed Rain of Chaos' order id.

Source

https://warcraft.wiki.gg/wiki/Warcraft_III/Patch_1.18 · retrieved 2023-11-13 · CC BY-SA 4.0

Converted from wikitext with templates, tables and images removed, so some sentences may be missing values.

This archive predates WoW: Forever. For collected gameplay facts see the Forever database. Search the archive.