Lore archive · Warcraft Wiki, 2023 dump
Wand
Last wiki revision 2023-06-11
A wand is a ranged weapon that causes Arcane, Fire, Frost, Nature, Shadow or (in rare cases) Holy or Physical damage. They may be used by priests, mages, and warlocks. There is no restriction on the damage type that can be wielded and used; you can use wands outside your native damage capabilities. No class that can use wands needs to train to use them. Wands can autoshoot.
Wands will work at both ranged and melee distance. Wands are not affected by disarm effects, and they cannot be interrupted except by a disable.
Shooting a wand does not require mana, and it does not count as casting, which means that mana regeneration occurs normally. This also means that they do not receive benefit from spell power. They are typically used as a back-up for when the player runs out of mana. For low-level casters, a wand is often considered an effective means of killing a mob while saving their smaller mana pool for other spells, such as crowd control or healing.
The listed DPS on a wand will always be greater than on other weapons of comparable level. However, other weapon attacks benefit from statistics like attack power, while wands do not. It is always a significant DPS loss to use a wand instead of casting a damage spell.
The building of a mage's wand is not easy. Rare substances are required, and a vessel must be made that can store great quantities of magical energy.
To use a wand:
- 1) Equip a wand in your main hand slot on the Character panel.
- 2) Right Click to attack.
To stop using a wand, do any of these:
- Use an ability.
- Take a few steps in any direction, or jump.
- Press the Esc key.
- Click the fire button again.
- Right-click a mob (this should put you back into melee mode).
- Re-target a mob by pressing 'T' (assuming you have the default key shortcut).
- Activate an item.
- Use a macro.
- Most wands are drops or quest rewards. You will rarely see these at beginning levels. (The blood elf starting zone, Eversong Woods has a quest Zul'Marosh (quest) that rewards you with the choice of a Stillpine Stinger.)
- Most of first low-level arcane damage wands are made by Enchanters. These are one of the few items an enchanter can make and sell directly (these all Bind on Equip), so you should be able to find them in your auction house, often heavily discounted due to seller competition. These are all items, but note that unlike most green weapons, crafted wands cannot be disenchanted.
- There are also wands which can be purchased from wand vendors. None of these are available to a beginning (Level 1-10) caster. As white items, these cannot be disenchanted, but most do not bind (the only one that does is the Charred Razormane Wand) and can be resold or otherwise traded. There is a wand vendor in each capital city except Thunder Bluff and Darnassus, and also one in Shattrath City. (See Vendors below) However, these wands are expensive, enhance no attributes, and are usually inferior to all other wands of a similar level.
- Lesser Magic Wand
- Greater Magic Wand
- Lesser Mystic Wand
- Greater Mystic Wand
- in Stormwind City
- in the Wyrmrest Temple, Dragonblight
- in Ironforge
- in Orgrimmar
- in The Exodar
- in Shattrath City
- in Undercity
- in Silvermoon City
- Getting your first wand
Categories
- Game terms
- Wand items
- WoW skills
Source
https://warcraft.wiki.gg/wiki/Wand · retrieved 2023-11-13 · CC BY-SA 4.0
Converted from wikitext with templates, tables and images removed, so some sentences may be missing values.
This archive predates WoW: Forever. For collected gameplay facts see the Forever database. Search the archive.