/edges/client-layer
The whole game-file relation layer of the current build
GET
https://everloot.app/api/edges/client-layerThe committed client layer as one object: Blizzard's data, found in game files, unconfirmed. Public in the repository too, so it is neither paged nor limited. Cached for an hour.
Access#
Open to anyone, no key. Data: in game files, unconfirmed.
Responses#
200no body- The client layer file.