/coverage/settled
The facts that are settled for one client build, so an uploader can skip repeating them
https://everloot.app/api/coverage/settledPer upload row kind, the ids whose facts are settled (five installs agree and no other value was reported for 14 days), sorted and delta-encoded. Only facts the site already shows are in it, and never their values. The Desktop App and the upload page leave those rows out of an upload. A build the server has not looked at yet gets an empty list, so nothing is skipped on a new patch. ETag and If-None-Match let a client revalidate its copy for nothing; a 304 has no body. Cached for ten minutes.
Access#
Open to anyone, no key. Data: observed in play.
Query parameters#
buildstringrequired- The client build, such as 1.60.1.70450.
Responses#
200settledListResponse- The settled list.
304no body- The copy you sent in
If-None-Matchis current. 400apiErrorbuildis missing or is not a client build.503apiError- Storage is unreachable. Keep the list you have and retry later; an unrecorded list is not an empty one.
Response fields#
The top-level fields of a successful answer. Full shapes are on Schemas and in the OpenAPI document.
schemaexactly everloot.settled/1requiredbuildstringrequired- The client build the list is for, such as 1.60.1.70450.
dataAsOfstring, or nullrequired- The corpus time the list was made from; null for a build the server has not looked at yet, whose list is empty so nothing is skipped.
npc_sightingobjectrequired- NPC ids whose name and traits are settled, each with the maps whose pin is settled.
questarray of integerrequired- Quest ids with every reported field settled.
vendorarray of integerrequired- Vendor NPC ids whose every offer is settled.
lootobjectrequired- Sources whose loot is settled: enough loot windows and a settled rate for every common item.
instance_entranceobjectrequired- Instance map ids with the outdoor maps whose entrance is settled.
encounterobjectrequired- Encounter ids with the instance map ids they are settled in.
object_sightingobjectrequired- Object ids with the maps where every treasure cluster and its name are settled.